Ramble about the differences between indie and mainstream / triple A games and the rise of indie titles.
A look at a new Facebook game, Heist.
The past few years have seen the emergence of so called Social Gaming, but is being social really all that new to games?
CityVille can FOAD kkthxbye I’ve decided to put my voyage into Facebook games on a backburner, both playing and researching them, for two key reasons.
CityVille recently introduced a new bandits system, revamping the police station and providing a new means to utilise your friends list. Perhaps a step toward more social asynchronous gameplay from Zynga? Perhaps not.
It made me rethink my views on Facebook games but revisiting it wasn’t what I hoped.
Facebook games do not succeed through compelling game play but being compulsive, using clever hooks to keep players coming back.
I’ve looked at the tutorials and initial user experience of a few games now, trying to understand how they have attempted to guide and teach
Thoughts on the changes to the goods system in City of Wonder.
A solid Facebook game with some potential, however there are some balancing and UI issues that would require addressing for it to really take off.