I recently discussed my return to San Paro with the Xbox One release of APB: Reloaded. Long story short, the build is a complete mess.
With improved performance and some gameplay refinement, APB always had potential. Is Xbox One the platform to achieve that?
We all knew that APB’s combat wasn’t up to it at launch, but how has it developed now that APB: Reloaded’s launch approaches?
A look into the steps forward and jumps backwards in APB:Reloaded’s driving.
After living and breathing APB for over two years, its a welcomed return to the streets to San Paro in APB: Reloaded.
Last week saw the rather surprising news that Dave Jones, founder of Realtime Worlds, will be joining Gamersfirst as an advisor on APB: Reloaded. It
Answering a surprisingly common google search… is APB: Reloaded a single player game?
When APB’s missions were well matched, in good locations and with sporting players, they could be great fun. Unfortunately this was not always the case and players could be “lumped” with an unenjoyable mission.
In a previous article I identified many of the failings in APB’s tutorial and initial user experience. The extent of how poor it was does
Insight into why the APB tutorial failed so miserably.