If your game’s story is pishe, keep it in the background or cut it out

Rambling on about how many modern games feel the need to provide a full and deep plot, regardless of the quality. I argue that unless you are going to put a lot of effort into story telling, just keep it in the background.

If I was designing a new Duke Nukem title

Having wrote a lot about the game already, I thought that I’d quickly put together my thoughts on how I would look at putting together a Duke Nukem game