PewDiePie’s Tuber Simulator

I’ll admit straight up – I’ve never really liked watching “Let’s Play” videos and my initial (and very very brief) impressions of Youtube star PewDiePie were well, why they were very brief… not my cup of tea. However every time I opened the app store the game PewDiePie’s Tuber Simulator was very prominent… so I downloaded it.

Before I get any further, I feel a touch annoyed with myself as I’ve always had a distaste for the way that games of notable brands/publishers get such a prominent position despite not offering much new, so I perhaps deserve a slap on the wrist. That said, after Grand Prix Story Lite I wanted to try an alternate management game and this was prominent in the store.

The first thought… dear lord the language and messaging was annoying. If I had sound on I probably would have quit immediately but thankfully you can spam past that nonsense.

Under the hood there’s a pretty functional and well structured casual management game. The progression is very well balanced with plenty early unlocks. The game provides pretty much all its gameplay functionally at the beginning but of course heavily limits you on content.

This is what kept me playing and returning, especially after Grand Prix Story Lite (which from now on I’ll refer to as GPS). In contrast to the GPS approach of “perform an action and wait with the game open”, you could do other things in game or simply close the app whilst waiting. Of course this isn’t new, but in the first few sessions I had short waits therefore I looking for something to do in game, which led to viewing other people’s rooms.

This was quite a neat idea. It showed the potential for your room and provided a carrot. Comparing to Grand Prix Story, which I recently played, I find it a lot more powerful in getting me to return than knowing unknown “stuff” is locking. By showing what is available to me if I keep playing it provides an incentive to return. I can immediately get ideas on what I would like to do, which means it can pull me in. Other games that I’ve played have of course let you visit your friends, but that requires you to have friends in game and if you don’t know anyone in game (or they are also new) then you won’t get to see the more impressive rooms.

By showing the BEST rooms available, it is advertising what the game can be like for you if you stick at it. It shows potential and tries to make you think “I want to do that”. Throw in the fact that the next time I’m wanting to waste a minute I’ll know that this game has completed building something or earning new rewards, I’ll play it.

My room is a work of beauty

As with the majority of casual management games that I’ve played, there’s no real gameplay about the core theme. In this little, but reasonably well put together, game you have no real thought or impact on “making a video”. You don’t see the videos, name the videos or have any impact on whether it will be a good or poor animal video (aside from leveling up).

Sure, you decide the themes although that is likely tied into an active quest or the “theme of the day”. To be honest, the theme of the day is perhaps detrimental here as to maximise your success you need to cover nature, gaming, beauty, science etc but if I were to try running a Youtube channel (properly) then I’d have one core theme (which may be a combination, e.g. funny animal clips, goth beauty, games with great landscapes). However in Pdp’s TS you’re discouraged from coming up with a real “channel”.

So yeah, despite having no real gameplay about creating videos, there is a decently put together casual management game here. I dislike the theme but it does make me think… if GPS had the same approach with the waiting I’d definitely be playing that over this right now. (Actually this will be getting deleted too)

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